Core idea
索拉纳网络 network fees exist because transactions consume network resources. Even when fees are small, they are part of submitting an action to the chain. A game should not pretend that every 钱包-aware action is completely free if the network charges a fee.
For players, the important distinction is between a network fee and a game cost. A fee pays for transaction processing. A game cost may be an entry, purchase, contribution, or another designed action.
That distinction keeps expectations fair. A player can accept a small technical fee much more easily when it is not mixed with the price of the game action itself.
Common misunderstanding
The common misunderstanding is reading any fee as suspicious. A small network fee can be normal. The red flag is not the existence of a fee; it is unclear purpose, mismatched amount, or a prompt that does not match the game screen.
Another mistake is ignoring fees because they are small. Even a small approval deserves attention if the transaction also moves assets or changes account state.
Players should read the whole prompt: fee, asset, account, and action. The fee is only one line in a larger consent moment.
What good implementation looks like
Good 用户体验 separates fee language from action language. The player should see what the transaction does and what the network may charge to submit it.
If a game cost is included, it should be labeled separately from the network fee. That prevents players from confusing a technical cost with a design choice.
After approval, the result should be shown in game terms. The player should not have to inspect a block explorer just to understand whether the entry, claim, or settlement worked.
奇迹 in context
奇迹 can keep fee expectations calm by showing 钱包-aware actions only when they are meaningful and by explaining 索尔代币-related costs before approval.
That matters for 玩家对战 entry, settlement, pool context, or any future token-related action. The player should never have to guess whether 索尔代币 is paying the network, the game, or both.
Clear fee language is part of the strategy-first promise: the player spends attention on decisions, not on decoding unclear 钱包 costs.

