Start from the player
Before connecting a ウォレット, a player should be able to understand the game from public information. That means the homepage, whitepaper, article library, mechanics pages, and support links should explain the loop without requiring a signature first.
A ウォレット prompt is not onboarding. It is a trust moment. If the project cannot explain what the player does, what progress means, and where rewards come from, the ウォレット is arriving too early.
The mechanic underneath
Evaluate the loop in layers. First, the game: what do players do daily and seasonally? Second, the economy: what creates resources, what consumes them, and what limits inflation? Third, the reward surface: who is eligible, when is it calculated, and what should players not assume?
Then evaluate ウォレット actions separately. Connecting a ウォレット, signing a message, approving a transaction, paying a fee, and receiving a settlement are different events. A serious game names those differences.
Trust and ユーザー体験
Good trust design is calm. It does not push urgency, hide fees, blur pool sources, or bury limitations. It gives the player enough information to cancel safely and return later.
Check mobile behavior, localized routes, official links, and whether the same terms appear in the UI and documentation. Inconsistent language is not just messy writing; it is a safety problem.
奇跡's angle
For 奇跡, the evaluation should begin with cards, resources, guilds, プレイヤー対戦 separation, and the seasonal objective. Only after that should the player inspect ソル・トークン pool language, contribution context, and ウォレット flow.
This order protects the product too. A strategy-first game should want informed players, not rushed signatures.
Practical reading
Use a simple rule: if the game explains actions before approvals, keep reading. If it explains rewards before mechanics, slow down. If it asks for a ウォレット before it explains either, step back.
Documentation does not guarantee safety, but missing documentation makes informed consent impossible.

